len 100% env block
len 1.00× env △ 20% spray off
hold — top half holds, lower half decays
rate 1.00×
splice 90ms pitch 1.00×
drag the handles — touching one un-bypasses
send is this channel's — the room is shared
Send
0 Size
1.00× Decay
84 Damp
20 Width
100 Low cut
120HzA chopper on the division you press, phase-locked to the bar — so switching it on mid-phrase still lands on the grid. It is the LAST thing in the channel and sits upstream of the reverb send, so the send is chopped too and the room rings on through the closed half. Duty is how much of each division sounds; edge is the difference between a chop and a throb.
1/4
1 1/2 1/4 1/8 1/16
div × duty 1/4 · 50%
depth 100%
edge 500µs
A short modulated delay summed with the dry signal — the hollow metallic sweep. Delay is the axis worth moving by hand; sweep at zero leaves it hand-played, which is how it is on Rudie. It runs between the stutter and the filter, so the filter can take the top off a comb that has gone shrill.
delay × fbk 1.00ms · 40%
mix 50%
sweep hand rate 0.20Hz
Hold to climb — one rung per sequencer step, for as long as you hold, not one step per press. How far up the button you press sets the rung: semitone, tone, or minor pentatonic.
semitones
seam 12.0ms
bits rate
A beat-repeat with no buffer in it. The stutter freezes audio and replays it; this pulls the channel's clock back a window so the same span is RE-READ — which means the repeats follow the sample, the sequencer, the pitch and the timestretch instead of being a photograph of them. Two repeats is the doubler; an interval on the odd ones makes it a trill.
1/8×2
1/2 1/4 1/8 1/16 2 3 4 6 8
window × reps 1/8 · ×2
int 0
len 100% env block
len 1.00× env △ 20% spray off
hold — top half holds, lower half decays
rate 1.00×
splice 90ms pitch 1.00×
drag the handles — touching one un-bypasses
send is this channel's — the room is shared
Send
0 Size
1.00× Decay
84 Damp
20 Width
100 Low cut
120HzA chopper on the division you press, phase-locked to the bar — so switching it on mid-phrase still lands on the grid. It is the LAST thing in the channel and sits upstream of the reverb send, so the send is chopped too and the room rings on through the closed half. Duty is how much of each division sounds; edge is the difference between a chop and a throb.
1/4
1 1/2 1/4 1/8 1/16
div × duty 1/4 · 50%
depth 100%
edge 500µs
A short modulated delay summed with the dry signal — the hollow metallic sweep. Delay is the axis worth moving by hand; sweep at zero leaves it hand-played, which is how it is on Rudie. It runs between the stutter and the filter, so the filter can take the top off a comb that has gone shrill.
delay × fbk 1.00ms · 40%
mix 50%
sweep hand rate 0.20Hz
Hold to climb — one rung per sequencer step, for as long as you hold, not one step per press. How far up the button you press sets the rung: semitone, tone, or minor pentatonic.
semitones
seam 12.0ms
bits rate
A beat-repeat with no buffer in it. The stutter freezes audio and replays it; this pulls the channel's clock back a window so the same span is RE-READ — which means the repeats follow the sample, the sequencer, the pitch and the timestretch instead of being a photograph of them. Two repeats is the doubler; an interval on the odd ones makes it a trill.
1/8×2
1/2 1/4 1/8 1/16 2 3 4 6 8
window × reps 1/8 · ×2
int 0